Wednesday, July 29, 2009

Digitecture


Located in the evolving overlap between the disciplines of art and architecture, digitecture must be seen as a distinct category of practice and production. Meaningful critical examination depends on the acknowledgment of a unique context within an aesthetic continuum, that is less about functional value than it is about speculative value. Digitecture is the genealogical descendant of a virtual collision between the Fluxus movement of John Cage, the telematic art of Roy Ascott, the ideas of simulacra and simulation of Jean Baudrillard, and embracing the notion of indeterminacy and chance into the artistic operation. Methodologies begin to cross artistic disciplines and share the improvisational character of a rhizomatic approach.
http://www.sq.ro.spamarchitecture.php
The Spam Architecture of Alex Dragulescu is characterized by the underlying structure (the invisible) of a generative software which produces (the visible) three dimensional forms resulting from variable, indeterminate and chance information. The generated shapes are essentially translations of text (language) into a three dimensional language.

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